DESIGN WEEK

DAY 1

AGILE METHODOLOGY

Efficient communication & the PO

Short feedback loop and adaptive cycle

Quality focus

SCRUM

Scrum Master

DevOps

Quality Assurance (QA)

UX/UI

DESIGN THINKING

user-centered design

THE THREE PILLARS

Empathy

Ideation

Experimentation

A ROADMAP

DAY ONE

What's your long-term goal?

15 minutes

Get pessimistic

15 minutes

Map out your process

15 minutes

BREAK

15 minutes

How might we? (solo)

15 minutes

Amp up the good: HMW use the kids’ energy to entertain fellow passengers?

Remove the bad: HMW separate the kids from fellow passengers?

Explore the opposite: HMW make the wait the most exciting part of the trip?

Go after adjectives: HMW we make the rush refreshing instead of harrying?

Create an analogy from need or context: HMW make the airport like a spa? Like a playground?

How might we? (group)

15 minutes

Solutions

15 minutes

The cream of the crop

15 minutes

Pick a target

30 minutes

LUNCH

Please be prompt coming back - we have a lot to get through!

User personas

15 minutes

Assumptions

7 minutes for independent brainstorming

7 minutes for group theming / additions

Create your user survey

15 minutes

6-8 open-ended questions that test your assumptions

Create a script to follow

15 minutes

User research

2 hours

Synthesize your results

1 hours

Update your goal, map, target

Credits

https://www.ideou.com/blogs/inspiration/what-is-design-thinking

https://library.gv.com/sprint-week-monday-4bf0606b5c81?gi=5d79fdc4f203

https://spin.atomicobject.com/2018/12/12/how-might-we-design-thinking/

https://medium.com/interactive-mind/5-steps-to-create-good-user-interview-questions-by-metacole-a-comprehensive-guide-8a591b0e2162